Video Games in Play Therapy: Supporting Executive Functioning Skills of the Neurodivergent
3.0 APT Non-Contact CE hours
Let’s Play Therapy Institute is an APT Approved Provider 20-609. This program has been approved for 3.0 APT Non-Contact CE hours. Play therapy credit may not be awarded to non-mental health professionals. Courses that do not qualify for play therapy credit are clearly listed.
Please note that the Association for Play Therapy (APT) alone holds the right to accept or deny any continuing education training at its discretion.
It is the responsibility of each professional to check with their state or national licensing board to obtain continuing education credit for this seminar. Most state and national licensing boards will approve continuing education courses which cover clinical topics, practice management skills, legal and ethical responsibilities, and stress management. It is your responsibility as the license/certificate holder to be aware of and abide by the continuing education rules and guidelines set forth by your licensing board.
This program is a 3-hour recorded training focusing on how video games can be used to support the executive functioning skills of neurodivergent gamers.
Handouts are provided to follow along with the recorded training.
It is expected that you will complete the entire training and not skip over any parts of this training. There is an evaluation and post-test at the end of the training.
Please Note: Registrants have 30 days to complete a course.
If you have any questions while completing the training, you may contact us at firstname.lastname@example.org.
The Neurodiversity Affirmative movement continues to promote acceptance and new perspectives on being differently wired. As play therapy embraces the natural language of children, it can also be used to support the executive functioning skills of neurodivergent gamers. Video games in play therapy can be used to facilitate such executive function skills as stress management, task initiation, and self-regulation.
Video games can use a gamer’s metaphors to teach moral development, creative problem solving, and working memory directly and indirectly. This bridging of worlds using video games in play therapy can increase acceptance and self-compassion of being different, something the neurodivergent community greatly needs.
Video and Handouts
Course Evaluation (Required)