About this Program

Let’s Play Therapy Institute is an APT Approved Provider 20-609.  This program has been approved for 3.0 APT Non-Contact CE hours . Play therapy credit may not be awarded to non-mental health professionals. Courses that do not qualify for play therapy credit are clearly listed.

Please note that the Association for Play Therapy (APT) alone holds the right to accept or deny any continuing education training at its discretion.

It is the responsibility of each professional to check with their state or national licensing board to obtain continuing education credit for this seminar. Most state and national licensing boards will approve continuing education courses which cover clinical topics, practice management skills, legal and ethical responsibilities, and stress management. It is your responsibility as the license/certificate holder to be aware of and abide by the continuing education rules and guidelines set forth by your licensing board.

This program is a 3-hour recorded training focusing on the integration of video games in play therapy.

Handouts are provided to follow along with the recorded training. 

It is expected that you will complete the entire training and not skip over any parts of this training. There is an evaluation and post-test at the end of the training. 

Please Note: Registrants have 30 days to complete a course.

If you have any questions while completing the training, you may contact us at hello@letsplaytherapy.org.

Course Description

Video games can transport us to worlds beyond our imagination. The creative clinician can use this dynamic and engaging medium to connect with clients while also addressing treatment goals.

Evidence-based therapies such as play therapy can be coupled with the use of video games to facilitate communication, enhance social relationships, improve problem solving skills and teach self-regulation.

This online workshop will discuss the research and integration of video games in play therapy and will provide participants with a list of recommended video games and resources to implement video games into practice.


  1. Discuss the research and effectiveness of video games in play therapy in the treatment of children, adolescents, and adults.
  2. Apply 3-4 play therapy interventions using video games to improve social skills, communication skills, and connection in individual, group, and family sessions.
  3. Identify 2-3 strategies of using online gaming and video games in telehealth.
  4. Discuss the most popular video games, including current gaming trends and language.


Josué Cardona

Josué Cardona, MS, earned a master’s in mental health counseling and trained in Rational Emotional Behavior Therapy (REBT) at the Albert Ellis Institute in New York City. He has worked with clients ages 4 to 84 through in-home, community, and outpatient counseling. As an educator, Josué has designed curriculum for social-emotional skills, technology, and language learning for K-12. At the university level, he co-created the course Geek Culture in Psychotherapy, taught at the Chicago School of Professional Psychology and co-authored Gamification: A Pilot Study in a Community College. Josué also acts as a diversity and inclusion Design Researcher for the Office of the Provost at the University of Chicago. Josué is the founder of Geek Therapy, a therapeutic approach that believes the best way to understand people is through the things they care about. He created the Geek Therapy Network and community to educate parents, teachers, and helping professionals on how to use their favorite hobbies, pastimes, and interests to connect with others. Since 2011, Josué has presented on Geek Therapy through podcasts, blogs, book chapters, and presentations around the world.

Course curriculum

    1. Video and Handouts

    1. Course Evaluation (Required)

    2. Post-Test (Required)

About this course

  • $60.00
  • 6 lessons
  • 3 hours of video content